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5
Based on 155 reviews
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Joakim F.

Great artwork, but unimpressive book binding

The artwork is great, and delivery was very fast, but I was a bit disappointed by the actually binding of the book. It almost feels like someone just stapled together the pages and put a simple cover around it. Had I known I would have just bought the PDF.
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Cassandra K.

A great addition

The book i a great addition for anyone looking to do more with magic in there campaign but you may want to wait for a physical copy
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JEFFREY V.

Very Good Campaign For Pulp, But...

Overall I think this is a very good campaign for a Pulp Cthulhu run, but I feel like the genre still hasn't realized it's full potential. The plot is interesting, but it seems more rail-roady than it needs to be; a more "Masks of Nyarlathotep" sandbox approach would have made this a truly great campaign. True, there is an illusion of player choice, but the players are pretty much constrained to do certain things, and the fact that some of the scenarios can be skipped without completely derailing the adventure smacks more of poor editorial control than player choice. The threats, once identified, are fairly predictable, and really the players simply become a sort of pawn in a three-way power struggle that it's hard for them to be truly invested in. Still, there is a lot of action-packed adventure, and the very first scenario starts off in media res with a literal bang, so the players should have a rollicking good time, even if they do feel like they're being led around by the nose by the end of it all. What all Pulp campaigns really need is a sense of mystery and adventure that makes the players feel like they are in an Indiana Jones movie -- you never know what's going to happen next, and the threats keep changing just when you think you've got it all figured out. Plus, at the end, there's a bit of mystery there that you'll never unravel. Unfortunately, too many scenario writers think you have to completely wrap everything up in a nice tidy package instead of leaving things open and leaving a touch of mystery about things (which, after all, "man was not meant to know").
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Joel C.

Great supplement, little QOL would give it 5 stars

Excellent scenarios, background, and handouts that are easy enough for new keepers to follow. Everything is in 6th edition, but its very easy to update to 7th edition. The only thing keeping this PDF from 5 stars is there are no bookmarks within the PDF (something I've come to expect from the high quality of other Chaosium PDFs). This has to be one of the must-have's for any Call of Cthulhu enthusiast.
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David H.

Cute adaptation, perhaps a little confusing

This is a delightful project - the artwork is a perfect pastiche, and the poetry is a vast improvement over the original version first posted on Deviant Art. That said, I think it does kind of presuppose that the reader is already familiar with the story of the Call of Cthulhu - it rattles through the narrative very fast, too fast I would think, for a beginner reader to make sense of everything. I haven't read the Littlest Lovecraft adaptation, which is also a 'Call of Cthulhu adapted into dactyllic meter with illustrations for children' sort of book, so I am not sure how they compare on that score. My other criticism is that the paper used to print this book is incredibly thin, especially considering that this is a hardback book with an otherwise high-quality cover. It feels fragile in my hands and I wouldn't expect it to last long if a child got hold of it. I hope this was just a matter of the printers accidentally loading the wrong paper rather than a deliberate decision.
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